Blue & Red
Up to five players per side. Team markers, match HUD and scoreboard. Tests can run with two players.
Two teams, three lanes, one Nexus — full rules and assets.
Blue versus Red. Three lanes, advancing minion waves and a jungle full of objectives. Coordinate your team, protect your base and destroy the enemy Nexus.
Up to five players per side. Team markers, match HUD and scoreboard. Tests can run with two players.
Waves about every 30 seconds: melee, caster and siege, plus stronger super minions after an inhibitor falls.
Destroy the opposing Nexus (test: ~2 billion HP). Match flow: 5 min registration → 1 min prep → 10 min battle.
Each side has lane inhibitors. Taking one enables super-minion pressure in that lane. Inhibitors return after about five minutes.
Sixteen camps: blue/red buffs, wolves, raptors, gromp, krugs, scuttle, plus Dragon and Baron as major objectives.
Kills, deaths, assists and minion farm are tracked. Respawn ~10 seconds at your base. Enemy-only combat checks protect team boundaries. Cannons punish enemies in range (invulnerable in current test — not required to clear all).
Target slots (disabled while testing): Thursday & Saturday 20:00 Europe/Vilnius. Losing team gets no prize. Private/manual/timeout tests do not pay.
| Result within winning team | WCoin (C) |
|---|---|
| 1st | 2,500 total |
| 2nd | 2,200 total |
| 3rd | 2,000 total |
| Other participants | 1,500 each |