Vaelzar Ember Prince
Ember ground fires and shifting safe pads. Stay off the boss spot during beats.
Read filled danger zones; green pads are safe. Mechanics escalate as HP drops. F3 shows channel cooldown after a kill.
15 persistent raids with readable danger zones and 12-hour cooldowns.
Fifteen persistent raids. Each channel saves its own cooldown after a defeat. Short notes only — learn the shapes in combat; F3 remains the live availability board.
Ember ground fires and shifting safe pads. Stay off the boss spot during beats.
Read filled danger zones; green pads are safe. Mechanics escalate as HP drops. F3 shows channel cooldown after a kill.
Stone pillars and ground ruptures. Spread to outer safe pads — do not stack on the boss.
Read filled danger zones; green pads are safe. Mechanics escalate as HP drops. F3 shows channel cooldown after a kill.
Cinder lanes and volcanic floors. Move early; pads sit farther from the cast origin.
Read filled danger zones; green pads are safe. Mechanics escalate as HP drops. F3 shows channel cooldown after a kill.
Fel cleaves and blood pools. Leave the melee ring when danger fills.
Read filled danger zones; green pads are safe. Mechanics escalate as HP drops. F3 shows channel cooldown after a kill.
Gale cones and storm rings. Watch wind-marked floors; pads are spaced apart.
Read filled danger zones; green pads are safe. Mechanics escalate as HP drops. F3 shows channel cooldown after a kill.
Ice floors and freezing sweeps. Keep moving between safe circles.
Read filled danger zones; green pads are safe. Mechanics escalate as HP drops. F3 shows channel cooldown after a kill.
Solar beams and temple seals. Use the far pads; never stand the boss spot through a beat.
Read filled danger zones; green pads are safe. Mechanics escalate as HP drops. F3 shows channel cooldown after a kill.
Bone cages and swamp hazards. Spread — one pad cannot hold the whole group.
Read filled danger zones; green pads are safe. Mechanics escalate as HP drops. F3 shows channel cooldown after a kill.
Midgard raid — lane cleaves and stampedes. Follow F3 availability per channel.
Read filled danger zones; green pads are safe. Mechanics escalate as HP drops. F3 shows channel cooldown after a kill.
Temple charge patterns and red danger fills. Outer pads stay reachable in the warning.
Read filled danger zones; green pads are safe. Mechanics escalate as HP drops. F3 shows channel cooldown after a kill.
Dragon breath zones in Arcana. Clear danger volumes; use green refuges.
Read filled danger zones; green pads are safe. Mechanics escalate as HP drops. F3 shows channel cooldown after a kill.
Wide breath and slam zones. Soft fade-in warnings — commit to a pad early.
Read filled danger zones; green pads are safe. Mechanics escalate as HP drops. F3 shows channel cooldown after a kill.
Guardian seals and distort fields. Avoid the boss footprint during resolves.
Read filled danger zones; green pads are safe. Mechanics escalate as HP drops. F3 shows channel cooldown after a kill.
Persistent Midgard raid definition. Check F3 for live cooldown; treat unmarked ground as unsafe during casts.
Read filled danger zones; green pads are safe. Mechanics escalate as HP drops. F3 shows channel cooldown after a kill.
Persistent Arcana raid definition. Same readable-zone rules as other mechanic raids.
Read filled danger zones; green pads are safe. Mechanics escalate as HP drops. F3 shows channel cooldown after a kill.