MU BEYOND · SEASON 22 PART 2← Back to the realm
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MU BEYOND · TEAM OBJECTIVE PVP · DEVELOPMENT PREVIEW

Beyond Rift

Blue versus Red. Three lanes, advancing minion waves and a jungle full of objectives. Coordinate your team, protect your base and destroy the enemy Nexus.

Current status: private testing. The new Rift is under development on CH1. Public matchmaking, the regular schedule and reward payouts are not active yet. During the public client test, use SAFE; CH1 and CH2 may restart frequently. This page previews the mode rather than inviting players into an active event.

Two teams

Blue and Red sides, with up to five players per team. Team markers, a match HUD and a scoreboard track the action. The test supports a two-player match.

Three lanes

Top, middle and bottom connect the bases. Both sides send minion waves roughly every 30 seconds: melee, caster and siege units, plus stronger super minions.

One final objective

Your Nexus is your base. Destroy the opposing Nexus to win. The current test uses a 2-billion-HP Nexus and a 10-minute match window.

REAL PROJECT ASSETS

A first look inside the Rift

These are renders of the actual exported game assets in native animation poses. They are asset previews, not screenshots of a completed live match.

How the mechanics fit together

Inhibitors & pressure

Each side has lane inhibitors. Taking an enemy inhibitor enables super-minion pressure in that lane. Inhibitors are configured to return after five minutes.

Jungle & objectives

Sixteen camps include blue and red buffs, wolves, raptors, gromp, krugs and scuttle, with Dragon and Baron as major objectives. Jungle control gives your team another way to build pressure.

Combat & recovery

The match tracks kills, deaths, assists and minion farming. Players return to their team’s base after death; the current respawn setting is 10 seconds. Enemy-only combat checks protect team boundaries.

Configured match flow: 5-minute registration → 1-minute preparation → 10-minute battle. Public entry instructions will be published after testing. Administrative test commands are not public registration instructions.

Planned schedule & rewards

The owner-approved target schedule is Thursday and Saturday at 20:00 Europe/Vilnius. It remains disabled while private testing continues.

Winning-team resultPlanned WCoin (C)
1st within the winning team2,500 total
2nd within the winning team2,200 total
3rd within the winning team2,000 total
Other winning-team participants1,500 each

The top-three totals include the 1,500 participation reward plus 1,000 / 700 / 500. The losing team receives no prize. Private, manual and timeout test matches do not pay rewards. These are planned rewards, not an active claim offer.

What has been tested?

Native tests have confirmed direct Nexus targeting, Blue/Red teams, cannon shooting and a moving minion. Server tests have exercised waves, camp combat and cleanup. A complete two-player match, final visual behaviour and production reward acceptance still need validation.